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…don’t fix it!: Fable 3

Fable III inspired the same sort of lukewarmly positive vibe as I felt for Assassin’s Creed: Brotherhood. I enjoyed Fable II a lot–it didn’t try to break new ground or subvert its cliches. It was a fantasy RPG and it embraced that wholeheartedly. The quests were fun if straightforward, the plot was transparent but enjoyable, and the gameplay was intuitive [...]

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